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The hidden story of the 3D engine - by the people who write them

 
If you peer out over the painstakingly rendered Venetian skyline in Assassin's Creed II, or watch a car being convincingly torn to pieces during a high speed crash in Forza Motorsport 3 one thing is abundantly clear. Videogames are beautiful now.
It's not the figurative beauty of yore – the iconic charm of Pac-Man, the elegiac simplicity of the vector-mapped space craft in Elite. Modern games are edging toward photo-realism; indeed, through technologies like mimetic interfaces and augmented reality, they are encroaching on reality itself. And at times they are breathtakingly close.
Tuesday 15 December, 2009 11:47 AM
 
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"A good scientist is a person with original ideas. A good engineer is a person who makes a design that works with as few original ideas as possible" - Freeman Dyson